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    Par défaut WAR - Patch note du 03/12/16


     
     
    [ORvR]
     


    -Merged T2 and T3.
    -Open world cap change. T1 1-15, T2 and T3 16-30, T4 31-40. Does not affect scenarios.
    -T2 and T3 XP bonuses removed.


     
     
    [Combat and Careers]
     


    -Fixed Magus pets, were auto attacking with physical damage instead of spiritual or elemental.
    -Updated pet weapon dps handling and guide.
    -Refined stealth check. Now harder to spot while stationary and even harder to spot when behind target.

    Source: https://www.returnofreckoning.com/fo...p?f=42&t=18732


    The information below will be valid in the next patch and includes some major fixes from the current state of pets.

    Pets on Return of Reckoning have the following statistics, derived from their caster's total stats in the relevant area, including any bonuses mentioned in the tooltips for their summon skills:


     
     
    All Pets
     


    Willpower and Initiative: 100%



     
     
    Engineer
     


    Gun Turret

    Base Range: 100ft
    Armor: 100%
    Resistances: 100%
    Hit Points: 50%
    Weapon DPS: 70% of Engineer's ranged slot and main hand DPS

    Bombardment Turret

    Base Range: 65ft
    Armor: 150%
    Resistances: 100%
    Hit Points: 75%
    Weapon DPS: 85% of Engineer's ranged slot and main hand DPS

    Flame Turret

    Base Range: 30ft
    Armor: 200%
    Resistances: 100%
    Hit Points: 100%
    Weapon DPS: Engineer's ranged slot and main hand DPS



     
     
    White Lion
     


    War Lion

    Armor: 100%
    Resistances: 100%
    Hit Points: 80%
    Weapon DPS: White Lion's main hand DPS



     
     
    Magus
     


    Pink Horror

    Base Range: 100ft
    Armor: 100%
    Resistances: 100%
    Hit Points: 50%
    Weapon DPS: 70% of Magus' main hand DPS

    Flamer

    Base Range: 65ft
    Armor: 150%
    Resistances: 100%
    Hit Points: 75%
    Weapon DPS: 85% of Magus' main hand DPS

    Blue Horror

    Base Range: 30ft
    Armor: 200%
    Resistances: 100%
    Hit Points: 100%
    Weapon DPS: Magus' main hand DPS



     
     
    Squig Herder
     


    Squig

    Armor: 200%
    Resistances: 100%
    Hit Points: 100%
    Weapon DPS: Squig Herder's main hand DPS

    Horned Squig

    Armor: 200%
    Resistances: 50%
    Hit Points: 100%
    Weapon DPS: Squig Herder's ranged slot and main hand DPS

    Spiked Squig

    Base Range: 80ft
    Armor: 100%
    Resistances: 100%
    Hit Points: 85%
    Weapon DPS: Squig Herder's ranged slot DPS

    Gas Squig

    Base Range: 100ft
    Armor: 100%
    Resistances: 100%
    Hit Points: 60%
    Weapon DPS: Squig Herder's ranged slot DPS

    Source: https://www.returnofreckoning.com/fo...p?f=52&t=18649

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