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  1. #1
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    Par défaut WAR - Patch note du 15/11/16


     
     
    Pending Changelog
     



     
     
    [Combat and Careers]
     


    General

    - A damage cap has been added. It is a linear interpolation between 550 and 4k depending on your effective level. Thus a rank 1 character may inflict no more than 550 damage and a rank 40 character may inflict no more than 4k damage in a single shot.

    Shadow Warrior

    - The nerf to Enchanted Arrows has been reverted. It will now behave as per its tooltip.

    Slayer

    - The cooldown of Deathblow has been reduced to 15 seconds, from 30.

    - The handling of Shatter Limbs has been changed. It will now increase cooldowns by 1 second for every additional target struck by the ability beyond the second target. A target that successfully defends Shatter Limbs will still be considered for the purpose of this check. Examples:

    1-2 targets: no cooldown increase
    3 targets: 1s cooldown increase
    5 targets: 3s cooldown increase
    7+ targets: 5s cooldown increase


    Choppa

    - The cooldown of Weaklin' Killa has been reduced to 15 seconds, from 30.


     
     
    [Experimental Mode]
     


    Warrior Priest / Disciple of Khaine

    - Experimental mode for these two classes is now accessible to all players. It is detailed within the Rules and Guides section.
    Status: Closed / Internal

    This mode is currently being refined and is available only to internal testers.

    Changeset:

    Spoiler:
    General changes:
    - Books and chalices are no longer permitted.
    - Switching between the Prayers of Absolution and Devotion or the Covenants of Vitality and Tenacity invokes a 10 second cooldown for all Prayers and Covenants.
    - Switching to or from Prayer of Righteousness or Covenant of Celerity results in a 30 second cooldown instead.
    + The cooldown of Absence of Faith is now 10 seconds.

    Prayer of Absolution and Covenant of Tenacity:
    + Provide 8 Righteous Fury / Soul Essence per second.
    + Convert your Strength bonus from items into Willpower.
    - Reduce your armor by 50%. This is a multiplicative modifier, and thus also reduces the effect of potions, talismans and debuffs for armor.

    Prayer of Devotion and Covenant of Vitality:
    + Convert your Willpower bonus from items into Strength.
    + You will gain 50% of your Strength bonus from items as Willpower whenever you strike a target with a Path of Grace or Path of Sacrifice ability.
    This effect stacks up to three times and lasts for 12 seconds, and will be removed if you remove the Prayer or Covenant.
    + Your detaunt will gain the effect of the Intimidating Repent or Terrifying Aura tactic, becoming AoE.
    + Sigmar's Radiance and Transfer Essence will deal 50% less damage, but will heal for twice as much and become undefendable.
    + Rend Soul and Divine Assault will deal 50% less damage, but will heal for 50% more, will heal for the mitigated and absorbed value as well, and become undefendable.
    The damage reduction is in the Tactic reduction group, and so damage reductions from tactics and Challenge will not affect these skills.

    Prayer of Righteousness:
    + Convert your Willpower bonus from items into Strength.
    + The damage inflicted by Path of Wrath skills increases based on your Righteous Fury level, to a maximum of 40%.
    - You will lose 5 Righteous Fury per second to power this effect.
    + Absence of Faith will debuff heals by 50%.
    + When you trigger your Prayer of Righteousness, it will increase your movement speed by 20% for 5 seconds. This will only affect you.

    Covenant of Celerity:
    + Convert your Willpower bonus from items into Strength.
    + The damage inflicted by Path of Torture skills increases based on your Soul Essence level, to a maximum of 25%.
    - You will lose 5 Soul Essence per second to power this effect.


    Rationale:

    Before reading the below, it is important to note that I will use the term "melee healer" NOT to refer to a healer that heals only in melee, but to one which builds resource and uses casted heals both inside and out of melee.

    Salvation and Tenacity: Restoration of Concept and Reconciliation of Trees
    Spoiler:
    Backline WP and DoK are THE worst concept violators in the game bar none, and have a ton of benefits which they should not have and which were given to them because of their original intended concept:

    Medium armor
    Short cast times
    Casting spells with simple execution and no targeting
    Access to 100% uptime AoE detaunts


    Because of this, and because of the classes' layout, these classes will never be balanced for effort-reward if made into a pure backline. The skills support only one path for the class: reconciliation of the trees, with both casted healing and melee healing.

    To this end, there are two modes for a heal DoK/WP:

    - Backline, handling much the same as DoK/WP but with a 50% armor multiplier to necessitate switching.
    - Melee, requiring constant engagement but conferring the full armor bonus and access to the AoE detaunt and resolution of MAD.

    Both will be necessary, and either can be chosen as dominant through spec. Backline healers no longer have the option of "stand and tank" and will have to play the class according to concept when attacked, and in fact are rewarded for playing melee instead as they will have higher Willpower and keep their armor bonus and detaunt on when they do. Similarly, melee healers will need to switch to the backline prayer or covenant when not able to safely engage.


    Devotion and Vitality: Resolution of Crippling Flaws in Previous Melee Healing
    Spoiler:
    Previous melee healing was ravaged by the following flaws:

    - MAD / speccing. Effective melee healing required offensive tactics and builds, negating the casted heal side. Casted healing did similar for the melee helaing side. This spec caused melee-favouring healers to be useless if the engagement was too dangerous to melee in, as they had no Willpower. This is resolved by stat transfers on stances and the proc to copy Strength to Willpower on the melee healing stance, such that a melee healer can use casted heals well, has a buffer of 12 seconds when punted or CCed and need only pop Absolution or Tenacity to backline heal competently.

    - Guard reliance. This is resolved by giving AoE detaunt on the melee healing stance, and thus reconciling the casted heals with the melee ones, as the forced jump into Wrath / Torture is gone.

    - Unreliability of heals. This is resolved by melee healing abilities dealing far less damage but healing for overall damage dealt and becoming undefendable.


    Celerity and Righteousness: Isolation of DPS
    Spoiler:
    WP and DoK have trees dedicated to different concepts and playstyles, and they need a stance-type mechanic linked to their prayers to prevent them from being tank, healer and dps all at once. The cooldown between the MDPS prayer/covenant and the rest is higher because switching between raw backline and melee healing prayers is part of the new playstyle, and because switching the archetype mid-fight needs to be punished heavily.

    The drain and bonus to Torture and Wrath skills was introduced for two reasons:

    1) To link the mechanic into MDPS-type WP and DoK
    2) To provide a reason to use Wrath and Torture abilities rather than leaning heavily on Radiance/Divine Assault and Transfer Essence/Rend Soul, both through incentive (bonus to damage) and penalty (loss of damage when using RF/SE abilities)

    DPS WP, as it was never viable, gains the following benefits:

    - 10s 50% 100% uptime heal debuff (because Absence of Faith was a joke)
    - 20% charge proc on Righteousness (because the prayer is vastly inferior to Celerity)
    - 40% bonus rather than 25% (because DPS WP was inferior to DPS DoK)

    This covenant is mostly designed to isolate DPS DoK, which I felt needed safeguarding.
    Source: https://www.returnofreckoning.com/fo...p?f=52&t=18310

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  3. #2

    Par défaut Re : WAR - Patch note du 15/11/16

    Pour la petite info pour basculer en mode expérimental il y a une commande
    Tapez dans le tchat : .ab ex

    Attention lors d'une déco ça ne rénitialise pas et vous rester toujours en mode expérimental

    Je l'ai test hier soir sur mon Archimage

    PS: les nouveaux changements pour l'AM demande un plus de DPS mais en contre partie ça envoie du lourd...

  4. #3
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    Par défaut Re : WAR - Patch note du 15/11/16

    - The handling of Shatter Limbs has been changed. It will now increase cooldowns by 1 second for every additional target struck by the ability beyond the second target. A target that successfully defends Shatter Limbs will still be considered for the purpose of this check. Examples:

    1-2 targets: no cooldown increase
    3 targets: 1s cooldown increase
    5 targets: 3s cooldown increase
    7+ targets: 5s cooldown increase
    On en avait déjà trop qui savait pas jouer, fallait encore un peu le nerf.. Utilité du tueur en 6v6 ? Bha joue un répu ou un Lion Blanc !
    Sachant que c'était justement un skill utile en petit com', et quasiment useless en raid, mais bravo, encore une belle preuve de la connaissance du jeu..
    Sérieux, c'est vraiment n'imp


    Pour le PG, la flemme de tout lire, vous me direz ce que vous en pensez
    Dernière modification de Strykhe, 15/11/2016 à 17h47
    Life is a Game !

  5. #4
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    Par défaut Re : WAR - Patch note du 15/11/16

    Go jouer les Slayer monocible (deux mains) c''est up !! haha

  6. #5
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    Par défaut Re : WAR - Patch note du 15/11/16

    ouais autant jouer slayer à la deux main et faire le raid en focus party complète...

  7. #6
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    Par défaut Re : WAR - Patch note du 15/11/16

    Citation Envoyé par Zelly Voir le message
    Go jouer les Slayer monocible (deux mains) c''est up !! haha
    Joue ton répu, toi, et reste sage !
    Life is a Game !

  8. #7
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    Par défaut Re : WAR - Patch note du 15/11/16

    1-2 targets: no cooldown increase
    3 targets: 1s cooldown increase
    5 targets: 3s cooldown increase
    7+ targets: 5s cooldown increase
    de mieux en mieux !!!
    on était trop cheaté, en gros quand tu donne ton coup de hache, tu casse moins les os à un cible que a 30 cibles, c'est RP ...

    bon ben je vais ressortir mon flamby, ha non , je suis en train de monter mon 6eme DPS, le répu
    Écraser ses ennemis les voir mourir devant soi et entendre les lamentations de leurs femmes

  9. #8
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    Par défaut Re : WAR - Patch note du 15/11/16

    Dommage qu'ils aient pas nerf les résistances du Slayer, ça tank trop !

  10. #9
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    Par défaut Re : WAR - Patch note du 15/11/16

    Ca changera pas réellement grand chose, ça.

    Venez en jeu voir le DK se full heal sur un tank, ça n'a pas de prix
    La débilité des bonhommes..
    Life is a Game !

  11. #10
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    Par défaut Re : WAR - Patch note du 15/11/16

    je suppose que ya le même sort du coté destru ? un debuff CD de zone ? c quelle classe ?
    Écraser ses ennemis les voir mourir devant soi et entendre les lamentations de leurs femmes

  12. #11
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    Par défaut Re : WAR - Patch note du 15/11/16

    Citation Envoyé par Thorbadinn Voir le message
    je suppose que ya le même sort du coté destru ? un debuff CD de zone ? c quelle classe ?
    Le koup ne l'a pas, il a juste pris le up lui.

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