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  1. #1
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    jindi#2353

    Par dfaut Storm Legion Solo Leveling/Support Healing: Harbinger/Chloro

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    Storm Legion Solo Leveling/Support Healing: Harbinger/Chloro
     



    The purpose of this spec is for solo/group questing survivability and support healing in dungeons. It can do respectable DPS with Lightning Blade active but it is not a top DPS spec.

    Build
    Level 50: http://rift.magelo.com/en/soultree#FgGi8/SkoGyBplilh0/G
    Level 60: http://rift.magelo.com/en/soultree#FgGi8/SkiGallkBkg/G4
    As you level, continue filling in the extra damage boosts in Harbinger.
    You can also point into Stormcaller instead of Archon for slightly higher AoE damage and Forked Lightning to use for Eldritch Procs. This is only worthwhile for groups of 5+ enemies.

    Buffs

    Use Lifegiving Veil always. Synthesis is only taken in order to get Nature's Touch, you don't have any other spells to take advantage of Lifebound Veil properly.

    Blades: Use Lightning Blade for maximum DPS. Use Reaper's Blade for survivability. Luminous Weapon gives you better self-healing but much lower DPS than Reaper's Blade, it is mostly useful before you get to level 41.

    Don't forget Eldritch Armor.

    Keep up Searing Vitality for a nice Endurance buff.

    Macros

    ST:
    Code:

    #show Vorpal Slash
    suppressmacrofailures
    cast [notactive] Charged Blade
    cast Vorpal Slash
    cast Storm's Fury
    cast Storm Slash
    cast Vile Spores
    cast Ruin
    cast Withering Vine
    cast Blazing Light
    cast Vengeful Shock

    (At 54 Harbinger, replace Storm Slash with Rending Slash)

    Alternate ST - less DPS, more healing, use with Entropic Veil:
    Code:

    #show Piercing Beam
    suppressmacrofailures
    cast Piercing Beam
    cast Vorpal Slash
    cast Ruin
    cast Storm's Fury
    cast Storm Slash
    cast Vile Spores
    cast Withering Vine
    cast Blazing Light
    cast Vengeful Shock

    Eldritch Proc - hit only once:
    Code:

    #show Nature's Touch
    suppressmacrofailures
    cast Nature's Touch
    cast Vile Spores

    AoE:
    Code:

    #show Lucent Slash
    suppressmacrofailures
    cast [notactive] Charged Blade
    cast Lucent Slash
    cast Vengeful Shock

    Defensive:
    Code:

    #show Bloom
    suppressmacrofailures
    cast @self Bloom
    cast Conditioned Response
    cast Essence of Wind
    cast Planar Shield
    cast Break Free

    Note: Essence of Wind is not available until 44 Harbinger

    Heal others:
    Code:

    #show Bloom
    suppressmacrofailures
    cast @mouseoverui Bloom

    Separate on bar (some of these are not available until higher in Harbinger):
    Piercing Beam - if managed separately
    Withering Vine
    Blazing Light
    Radiant Spores
    Natural Conversion
    Glaring Fetters
    Tempest Winds
    Distracting Slash - Interrupt
    Blade Rush - ST charge
    Phase Step - AoE teleport
    Planar Retreat - backwards teleport
    Blademark - If you are fighting two enemies, put this on one and ST DPS the other
    Phantom Blades - Causes your melee attacks to become ranged

    Using the spec
    To open with, first apply Radiant Spores, then you can either charge in directly, apply Glaring Fetters to snare the enemy and damage them as they run to you, or apply Withering Vine/Blazing Light.

    The first priority in melee range is to apply the Piercing Beam debuff. After that use the ST macro. When you get an Eldritch proc, use the Eldritch macro once to use either Nature's Touch or Vile Spores (this is the highest priority). Do not spam the macro or you will begin hard-casting Vile Spores after the 0.5s GCD. If this is an issue you can use Nature's Touch and Vile Spores separately on the bar.

    Keep up Withering Vine for extra damage and healing, and in an extended fight you can keep up Blazing Light as well, refreshing it with Lucent Slash. Make sure to keep Radiant Spores up when it drops if you need the healing. When you are high enough level for Tempest Winds, you can use it for a bit of extra damage. Make sure you let it channel the full 3 seconds since there is a burst of damage when it finishes.

    In AoE use Phase Step as a gap closer and also decent damage, note that you can continue to use other abilities while Phase Step is still teleporting you around. Otherwise use Lucent Slash. Continue to use Eldritch Armor procs on Nature's Touch and Vile Spores. Also use Vorpal Slash whenever it's up for additional healing. Make sure to keep up Radiant Spores up.

    The ST and AoE macros will automatically turn on Charged Blade when you have enough charge, which is a damage boost to Nature's Touch/Vile Spores as well even though they don't consume charge. If you are using Eldritch procs whenever they happen then you will have no problem maintaining charge with Charged Blade on. Alternatively you can take out Charged Blade from the macros and maintain Entropic Veil manually if you need additional healing (Charged Blade will not increase your healing).

    In a group situation (where you do not need the survivability) use Reaper's Blade if enemies are dying at least every 15 seconds, and use Lightning Blade when they aren't (boss fights). Remember that you can use Bloom to help spot-heal others. Entropic Veil is also useful to help your group healing.

    For additional healing you can use the alternative ST macro to use Piercing Beam and Ruin on cooldown, as they are Life damage attacks so they will heal more than your Air slashes. In a group you can also do a lot of healing by simply spamming Vile Spores or even Withering Vine, but you won't get any Eldritch Armor procs for Nature's Touch this way, and you won't do much DPS.

    Good hunting!
    Mme dans la tempte , le chien me reste fidle , tandis que l'homme lche au premier coup de vent
    ICI

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  3. #2
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    jindi#2353

    Par dfaut

    petit up plz=)
    Mme dans la tempte , le chien me reste fidle , tandis que l'homme lche au premier coup de vent
    ICI

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